A courier delivery across regions
Move physical cargo and its actual courier to the contracted destination.
Prerequisites: A has 3 iron ore and at least 2 coins; B is idle in Hearthwake with enough spare carrying capacity. These can be earned through Multiplayer preparation. Destination: Southfields.
Step by step
Tick a step after observing the expected result. Saved on this device only.
01A offers the cargo
Use Market → Delivery, item iron_ore, quantity 3, destination Southfields, fee 2. Review and commit.
Three ore and two coins leave available custody for the open contract. Cargo can be taken from sufficient local depot stock or otherwise the carried bag.
02B accepts at pickup
B selects Accept contract for the delivery while stationary in Hearthwake.
A scheduled courier journey starts. Cargo plus B’s carried gear must fit B’s capacity; an overweight acceptance is refused.
03Observe the journey
Both inspect the contract while B is en route. B tries a local withdrawal.
The delivery is working; the fee is unpaid. Depot access during the journey is refused.
04Wait for arrival
After the displayed route duration, both refresh. The baseline direct Hearthwake–Southfields journey is 7 minutes 30 seconds before a carried cart adjustment.
B is in Southfields. A owns three ore at the Southfields depot. B receives exactly two coins.
05Verify remote custody
While A remains in Hearthwake, inspect All your regional warehouses, then try to withdraw this remote ore through the local depot.
The destination stock is visible as regional custody but does not appear in A’s Hearthwake bag. A must travel to retrieve it or commission further delivery.
06Return the courier normally
B walks South Road back when ready.
Finishing delivery does not teleport B back to the origin or manufacture a return fare.