VESPERANManual testing
Builds, combat and expeditions / 26

Earn an AFK route and inspect its policy

Automate a route only after an actual active victory.

Prerequisites: an active victory on the exact ordinary route, then an idle character in that route’s region with rations for each attempt and usable equipment. Brush Hare is the recommended first target. Use inexpensive supplies for the first policy rehearsal.

Step by step

Tick a step after observing the expected result. Saved on this device only.

01Check the locked state first

On a character without an active Brush Hare win, open Automate earned route / Farm for that target and attempt one cycle.

EXPECTED RESULT

The engine refuses the route until an active victory has been recorded.

02Earn and retain the active win

Complete the Brush Hare active path, wait until recovery and turnaround permit another attempt, then remain in its actual region.

EXPECTED RESULT

The route now satisfies its active-win prerequisite; a win on a different target is insufficient.

03Set a bounded policy

Open Edit AFK policy / Set policy. For a simple control test use one observable rule such as [{"when":"always","action":"strike"}], then commit. Advanced rules may use current health, resources, intent and visible supports.

EXPECTED RESULT

Only supported rule fields and legal targets are accepted. This example is a test policy, not a claim of optimal combat performance.

04Commit two attempts

Choose Farm, boss brush_hare, cycles 2, with an empty pack or genuine per-attempt supplies.

EXPECTED RESULT

Two rations and configured gear are reserved. Each automated attempt has a ten-minute boundary.

05Inspect each boundary

Return after the first and second scheduled times, inspect result receipts, remaining reservations and condition.

EXPECTED RESULT

The same combat engine resolves the policy. A failure ends the plan; low-condition gear can cause return for maintenance rather than endless farming.

06Compare after reconnect

Close and reopen the client. Inspect completed attempt count and output again.

EXPECTED RESULT

No extra victories or supplies appear on refresh. An automated result is not recorded as a new active encounter for unlocking unrelated routes.

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