VESPERANManual testing
Longer release journeys / 46

Earned solo Floor1 journey

A longitudinal playtest with no progression grants and no promised completion time.

Prerequisites: a fresh consenting tester who wants to play a solo combat route. Player commerce may be recorded separately if used for supplies; disclose whether any resources came from other players. No prepared high-level save can substitute for the earned progression record.

Step by step

Tick a step after observing the expected result. Saved on this device only.

01Start and keep a session diary

Complete First session and Food and tools from empty. Record each play session’s actual attentive time separately from scheduled/offline waiting.

EXPECTED RESULT

The diary identifies the empty baseline and distinguishes activity timers from human engagement.

02Develop an earned build

Choose a lineage, earn techniques and vocation gates, and make or acquire your actual equipment through recorded production/exchange. Use the Build review path at each meaningful change.

EXPECTED RESULT

Every build prerequisite and input has a real source; catalogue visibility is not counted as progression.

03Prove early encounters actively

Complete Brush Hare, then learn the standard Sentinel using actual attempts and visible counterplay. Record defeat, retreat, repair, recovery and resource replacement as part of the journey.

EXPECTED RESULT

An eventual win is traceable to earned preparation; unsuccessful attempts remain in the evidence.

04Follow the journal and routes

Visit discovered contacts, inspect local observations and follow displayed objectives through the actual regions and dungeon rooms. Use only what this character or established public history permits them to know.

EXPECTED RESULT

The test identifies confusing or stalled prerequisites without publishing a private walkthrough solution.

05Attempt the qualified floor conclusion

If the required authenticated case and community approach are actually available, reach and attempt the final confrontation through its normal route. Record any help supplied by other players.

EXPECTED RESULT

A solo fighter’s conclusion is not mislabeled as an entirely solo economy or world-construction journey.

06Report the endpoint honestly

Record the last earned milestone, unresolved gate, resource shortage and remaining objectives. Continue testing after a win by inspecting local career and carried-goal availability.

EXPECTED RESULT

Completion is reported only when the actual intended floor contract is reached. Blocking, fatigue and unclear pacing are useful findings, not reasons to invent progress.

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