Storage, gifts and item custody
Check local physical transfer and ownership without a trade contract.
Prerequisites: two consenting characters with a few expendable branches or fiber, initially stationary in the same region.
Step by step
Tick a step after observing the expected result. Saved on this device only.
01Deposit an owned good
A selects a carried material, chooses Store / Deposit and commits quantity 1.
One unit leaves A’s bag and appears only in A’s current regional depot.
02Withdraw the same unit
A uses Withdraw from that depot.
The same unit returns; measured lots and individual items keep their IDs.
03Gift locally
A uses Gift, selects B, the chosen item and quantity 1. B inspects the local depot before withdrawing.
The good arrives in B’s depot, not directly in B’s bag. A’s available quantity falls by one.
04Try a distant handover
After B travels to another region, A attempts another gift of one inexpensive unit.
Different-region gifts are refused without moving goods.
05Check committed equipment
Equip an owned item, start a legitimate activity that reserves it, and inspect storage choices without exposing another player’s inventory.
Reserved equipment cannot be pledged a second time. After completion it is returned according to that activity’s rules.