VESPERANManual testing
Leads, dialogue and shared campaigns / 31

Daily intentions and a carried weekly charter

Verify chosen goals, once-only settlement and no attendance currency.

Prerequisites: a character with actual production or delivery plans. The intention and charter track work completed after selection. Their labels use world day/week boundaries; do not assume your local midnight resets them.

Step by step

Tick a step after observing the expected result. Saved on this device only.

01Choose a work intention

In Campaigns / /play → World select Choose intention, kind Work. Note the current world day.

EXPECTED RESULT

The chosen goal records three completed work units after selection; merely choosing it does not grant XP or coin.

02Try an early claim

Use Claim intention for the recorded day before completing the goal.

EXPECTED RESULT

The claim is refused without granting rewards.

03Complete and claim the work

Complete three ordinary eligible work batches, then claim that day’s intention. Try the same claim again.

EXPECTED RESULT

The earned intention grants 80 character XP once and no currency. A repeated claim is refused.

04Choose a suitable weekly charter

Open Choose this week’s work / Choose charter. For a beginner-friendly follow-up to Measured manufacture choose Measured manufacturing; it requires eight recorded precision manufactures after selection.

EXPECTED RESULT

One unfinished charter is carried at a time. The terms, progress and lack of expiry are visible.

05Complete the recorded requirement

Perform the actual required activities, checking progress after each completion; use different legitimate inputs as needed. Select Settle earned charter only when the counter reaches its goal.

EXPECTED RESULT

The corresponding profession gains 240 XP once. No coin or attendance streak is created.

06Test carryover separately

For a different available week, keep a charter unfinished across the next week boundary in a real long test or an isolated operator clock fixture. Try taking another before finishing or abandoning it.

EXPECTED RESULT

The existing charter survives. The unfinished record blocks a second selection; abandoning does not reroll another selection for the same original week.

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