Maritime operations and a finite campaign pool
An advanced timed crew path with real professional prerequisites.
Prerequisites: Greywash access, the Coastwatch observation project genuinely completed, an active migration window with sufficient time left, and a crew with Tracking 15, Logistics 15 and Seafaring 15 for their respective operations. Obtain all supplies through production or player exchange.
The three operations each take fifteen minutes. They cannot be cancelled unilaterally after commitment. Missing these prerequisites is a blocked test, not authorization to inject progression into the live world.
Step by step
Tick a step after observing the expected result. Saved on this device only.
01Inspect the migration window
In Greywash open Campaigns, read Recurring windows and Current maritime campaign, and record existing verified/pending operations.
The activity must fit inside the current active window. An already reserved or verified operation is identified.
02Assign supplies and roles
Assign Observe to the Tracking-qualified tester with 2 sounding lines and 1 ration; Flank to the Logistics-qualified tester with 2 rigging and 1 ration; Channel to the Seafaring-qualified tester with 2 signal flags and 1 ration.
Each actor carries their own real inputs and meets level 15 for that operation.
03Commit each operation
Each tester chooses their assigned Longback operation and reviews the deadline before committing. Have a second qualified tester attempt an already pending operation once.
Supplies are consumed at commitment. The duplicate pending operation is refused, preserving one shared reservation.
04Finish the field decisions in time
Each actor completes the visible maritime challenge before their fifteen-minute boundary. Submit current-turn Maritime action commands only for their own job.
Verification requires a finished quality of at least 65 and settlement inside the window. A failed or unfinished attempt records its actual result without inventing credit.
05Inspect all three verified operations
Refresh the campaign after their boundaries. If any operation failed, plan a legitimate retry only when the game permits it and time remains.
The campaign lists exactly the genuinely successful operations and actors.
06Prepare and finish the crew encounter
Once all three are verified and sufficient time remains, prepare the Longback encounter with real rations and supplies. Let each fighter consent, then launch and finish the offered outcome.
Only one crew can commit the animal at a time. The resolution has one recorded campaign identity.
07Reconcile the finite shares
Inspect each participant’s Greywash depot and the public pool rules after a successful resolution.
Shares derive from actual non-withdrawn fighters and verified operations. The finite pool settles once; raw damage, duplicate contributions or reconnects cannot create extra shares.