Focus v3 image and native UI comparison
Compare three optional image studies in real Discord at narrow and desktop widths.
Open the Focus v3 · UI study launcher in the authorized testing channel. Use application 1545807738108641380 in channel 1495266080996986963. The examples hold private sample data and never change your RPG character.
The study uses 1200 × 700 images. Local landmark positions are a proposed layout, the floor is a source route diagram, and Annex rooms use schematic coordinates. Visual quality and final art direction remain under review.
Find the public Focus v3 · UI study message in that channel, then choose a panel. These are manual instructions; publication does not mark any step complete.
Step by step
Tick a step after observing the expected result. Saved on this device for this version of the steps only.
01Read a place
Open Places. Select East Yard, then Details. Read all five pages using Next and Previous; return with Map.
Oswin Kerr, the Gateworks Annex entrance and the complete place description are available. Pager buttons retain their positions. Returning restores the image.
02Inspect the maps
Use Floor and inspect an area and its Details. Then use Annex and choose the adjacent unexplored passage.
The floor preserves all twelve regions and twenty routes. The Annex shows four rooms and three connections. The passage name and type remain hidden before Reveal.
03Reveal an adjacent room
Use Reveal on the adjacent passage. Return to Places and use Options to choose Encounter.
Coil Gallery and its hazard type become visible. The encounter shows Kael 84%, Neris 92% and Rowan 70%, with the sweeping-strike intent.
04Review all policy groups
Choose Anchor B. Open Policy and review each of its three pages, then Confirm.
The twelve rules appear in groups of four. Thresholds mean HP percentages. Confirm stays disabled until all three groups have been viewed; confirmation shows the sample clear-lane outcome.
05Compare material requirements
Use Options to choose Crafting. Select two batches of Cook trail rations, then one batch. Read all Materials pages.
Two batches need two more Hedgeberries and cannot start; the footer shows two batches and 240 seconds. One batch uses three Hedgeberries for two Trail rations over a reference duration of 120 seconds.
06Complete a sample craft
Start the available one-batch preview, then Finish. Inspect Materials again if needed.
Start reserves sample inputs once and locks the recipe/quantity selector. Finish credits two sample rations once, and Start becomes disabled. This demonstration skips the real-time wait; it does not create a live game job.
07Switch presentation and reset
Use Options to compare Text view, Image view and Large view. Reset a demo and switch between the three examples.
Images restore after leaving Details or Text view. Each example retains its own sample history; Reset clears only that demo. Other model studies remain selectable through Options.
08Judge both display sizes
Repeat the main views in a narrow Discord window and at desktop width. Judge the appearance as well as readability.
Names, quantities, actions and the complete Details flow remain usable without opening a full-size image. Record any clipping, confusing symbols or weak art direction; passing mechanics does not establish visual acceptance.