VESPERANManual testing
Reliability and operator rehearsals / 48

Native Market, receipts and action preparation

Read complete owned facts, restore one storage transfer, and check command-specific choices before Commit.

Prerequisites: an existing character, the operator-designated Vesperan application and channel, one earned expendable material, and Discord desktop or web. Record the installed build and client. The storage-review, numeric-field and Combat follow-up activated on September 10 at 17:29 UTC; use a fresh /play panel on that build or later.

Start the storage round trip stationary, with no pending expedition or journey. Facility removal needs an owned completed facility and displayed spare. Populated trade checks need existing authorized orders or a consenting second tester. Combat needs an earned active encounter and currently available actions. Mark unavailable branches Blocked; do not invent items, identifiers, opponents or balances.

These are recommended acceptance checks, not completed playtest results. Keep screenshots, exact item references and receipts in private notes. A narrow desktop browser is a separate client observation from native Discord mobile. Reading a stored page does not refresh its facts; return to the action menu and refresh before preparing a new action.

Step by step

Tick a step after observing the expected result. Saved on this device for this version of the steps only.

01Read the Market home

Open /play → Market. Record the named region and place, depot-access message, carried coin, local depot coin, carried/local entry counts and open-order count. Capture the entire message with both selectors, Browse, Refresh and the dismissal footer.

EXPECTED RESULT

Carried and local-depot balances are distinct. Entry counts describe inventory records, not one total quantity of unlike materials. Record any clipped control, wrap or required scroll.

02Browse exact goods and every category

Choose Browse and visit Carried goods, Local depot, Other depots, Sell offers, Buy orders, Your orders and Contracts. Read every available section of one owned item: identity and quantity, full description, quality/properties, equipment/care, recorded provenance and custody. Where more than 20 entries exist, use Next and Previous; where same-name lots exist, compare their exact references. Return with Back to entries and Market actions / refresh.

EXPECTED RESULT

Every authorized entry and full section is reachable. Different lots and custody locations remain distinct. Empty categories say so and still offer a return path. Paging boundaries remain usable; absent provenance is not invented.

03Read order and contract terms without trading

When authorized examples exist, inspect an open sell offer, a buy order, an owned order and a contract. Read their exact item or cargo reference, region, side, quantity and remaining quantity, price and payment material, status/version, quality or property requirements, fee and other applicable terms. Use two consenting testers for populated exchange branches; cancel any action preparation when this is only a reading check.

EXPECTED RESULT

Open public terms and the reader's own records are complete. Unlisted private stock is not exposed. A stored view or receipt is not presented as a fresh quote. Coin purchasing and physical regional handover retain their different rules.

04Inspect and cancel a complete storage review

From Market actions open Deposit for one owned expendable unit. Read every required review page: exact item, quantity, from/to custody, named depot region and projected balances. If testing equipment separately, read the unequip rule. Open More info, return, then use Review options → Cancel preparation and refresh.

EXPECTED RESULT

The complete review is reachable in bounded pages. Commit unlocks only after every required page is opened. More info and return preserve the preparation. Cancel moves no goods and applies no equipment change.

05Deposit, inspect in the depot and restore

Prepare a fresh Deposit for that same unit and Commit once. Read the receipt and local-depot entry. In Work choose Inspect material and select the owned depot item without withdrawing it; read Material values, Property guide, Recorded provenance and Exact identity. Then Withdraw exactly the deposited quantity and compare the final carried and local-depot balances with the baseline.

EXPECTED RESULT

The exact item moves once in each direction, and the original quantities are restored. Depot inspection does not move it. Receipts name the committed quantity and custody; reading their remaining pages does not repeat a query or transfer.

06Distinguish remote reading from physical access

If the character already owns goods in another region, read them through Other depots and Inspect material. Compare Market's access message during an ordinary stationary craft or work job and, on a separately planned journey or expedition, while away from physical depot access. Do not interrupt another player's activity for this check.

EXPECTED RESULT

Owned remote goods remain inspectable but cannot be withdrawn from the wrong region. A stationary craft/work job alone does not close the depot. Journey or expedition restrictions do not falsely disable unrelated permitted coin buying. Each transaction still checks its own current rules.

07Read the complete career receipt

In Work choose Study career for an earned profession, review and Commit the query once. Read Level, Record, Requirements, Career and Goals, including every page and all three objective descriptions. Return to an earlier section and compare its facts with the original receipt.

EXPECTED RESULT

The profession, actual recorded best results, all masterwork requirements and all three goals remain available without a truncation cutoff. Paging does not run Study career again. Clearer labels do not drop any recorded field or claim an unearned qualification.

08Remove an owned display through its real custody

With an owned completed facility and a displayed spare, open Guild → Display. Select the same displayed item even if the bag is empty, set Remove to true, read the review and Commit once. Compare its exact reference before and after. A second consenting tester may separately inspect the public facility and their own selectors.

EXPECTED RESULT

Removal returns the identical object to its owner's bag once. Another owner's named display items are not exposed as selectable personal stock. Being displayed does not itself grant access through the separate Inspect material command.

09Check numeric preparation before review

On the confirmed follow-up build, inspect the affected field labels against the range table below. Try 49 batches in Manufacturing quote or a material-batch form, and 1000001 in a prepared Deposit quantity. Submit each modal, then reopen a valid preparation. Where optional batches are offered, leave the value blank once and use the displayed default once; cancel after review if no action is intended.

EXPECTED RESULT

Out-of-range values are refused before review or a player command. The existing field description remains readable. Required values cannot be omitted; an omitted optional value retains its engine default. Only the listed corrected command/field pairs gain these checks; Contribute is unchanged.

10Rehearse large boundaries and stale receipts in isolation

An operator may use a disposable test installation with explicitly labelled fixture stock to review and commit 10001- and 1000000-unit storage round trips, quality-100 funded orders and the listed lower/upper refusals. Check exact custody, escrow, insufficient-stock refusal, a changed-region or changed-quote draft, restart and duplicate Commit. Keep those results separate from earned live play.

EXPECTED RESULT

Valid large values reach authoritative Commit. Invalid or stale transactions move nothing. Committed retries replay the original result and historical balances without a second movement or payment. A numeric range alone never establishes stock, access, quality, current turn or quote validity.

11Choose the combat action before its target

In an earned active encounter open Combat → Commit. Confirm the current encounter and round, choose an offered action, then Continue to target, movement and reaction. If Break is offered, choose a named surviving support and review before committing. In later legal rounds inspect Strike and Recover as available. Record the selected target and the resulting support or body change.

EXPECTED RESULT

Break offers surviving supports with remaining strength and requires one; enemy is not its target. Strike offers the enemy; Recover offers the current fighter. Destroyed supports disappear. Changed rounds require a fresh decision, and Commit still validates the complete move and its resources.

12Record client, ownership and recovery limits

Capture home, a long entry, all storage-review pages, a numeric refusal, the career receipt and the combat target step on desktop and the actual narrow/mobile clients available. In an authorized isolated rehearsal also retry after adapter restart and try a foreign or expired control. Export the checklist with Pass, Fail, Blocked or Not run for each observed branch, plus separate design feedback.

EXPECTED RESULT

Text, full identities, paging, return and Commit controls remain readable and reachable. Replays do not repeat gameplay, foreign controls reveal no private state, and expired panels offer recovery. Missing native-mobile, screen-reader or multiplayer observations remain unverified; functional passes do not establish visual acceptance.

Reference

Corrected fieldPermitted integer rangeAdditional rule
Craft, Craft materials, Manufacturing quote, Commission and Commission materials: batches1–48Required inputs and contextual crafting/commission rules still apply.
Deposit, Withdraw, Gift, Guild deposit and Propose withdrawal: quantity1–1,000,000Custody, location, available stock and treasury approval still apply.
Ordinary Commission: minimum quality1–95Measured Commission keeps its separate existing 0–95 interval.
Post buy order: minimum quality0–100The order must be funded; a later offered lot must meet the exact minimum.
Work action and Maritime action: turn0–20Only the actual current turn is valid; entering 20 does not advance it.
Rental: fee1–100,000The selected object, collateral and other rental terms still apply.
Contribute and unlisted fieldsUnchanged by this follow-upExisting construction/maintenance and other command rules remain authoritative.

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